Remember how much fun it was to manage the Monteriggioni villa in Assassin’s Creed II? Take that concept and blow it out into a full-fledged game area complete with missions, characters, and extensive opportunities for exploration, and you have the Homestead. Connor leaves near Davenport, Massachusetts, in a house beside his mentor, an old man named Achilles who initiates our hero into the ancient Assassin order. Early on, the house is an isolated building in the wilderness. However, the area begins to blossom as Connor uncovers its secrets. Homestead missions are scattered around the large wilderness near his house, and each introduces an individual who will eventually settle in the area. Connor meets a young huntress named Myriam who has been shot and injured by poachers in the area. After carrying her back tot eh house for medical care, Connor heads into the woods to methodically eliminate the invasive poachers in the area. When the mission ends, Myriam agrees to settle in the area and hunt, trading her pelts and meat with her neighbors. She establishes a shack of her own on the property, and her artisan skills become available for your crafting endeavors.Eventually, your homestead is a customized playspace that speaks to your adventures throughout the world. As you complete missions and other objectives, mementos are placed within your house. A secret room in the basement (entered by pulling a candle sconce) holds your weapons and outfits. The nearby harbor serves as home base for your ship, the Aquila. Over time, more workers and artisans like Myriam come to the area and interact with you and one another.
—by Matt Miller, GameInformer magazine
Fun fact for those who don’t know: I bolded “Aquila” because it’s a constellation meaning “Eagle” that includes the bright star, Altair. ;)