We knew Assassin’s Creed III included something called clubs, but our time with the game revealed a breadth of content. By engaging in activities around the game world, you attract the attention of individual clubs, and new more complex activities open up.
Hunting, thievery, exploring all have dictated clubs. For example, the hunting club is built around finding and hunting unique animals in each of the many parts of the frontier; four animal types exist in each of the Frontier’s zones, and the club challenges you to track them all down. Alternately, uncover enough viewpoints and you are approached by Daniel Boone and the explorer’s club. After joining, you’ll find wilderness campfire locations scattered through the world. Here, members of the club sit and tell tall tales, and Connor sets off on missions to disprove popular legends from the time period, including everything from debunking a famous sea monster to proving UFO sightings false.
—by Matt Miller, GameInformer